//=============================================================================
// JCDentonMale.
//=============================================================================
class JCDentonMale extends Human;

// ----------------------------------------------------------------------
// TravelPostAccept()
// ----------------------------------------------------------------------

event TravelPostAccept()
{
	local DeusExLevelInfo info;

	Super.TravelPostAccept();

	switch(PlayerSkin)
	{
		case 0:	MultiSkins[0] = Texture'JCDentonTex0'; break;
		case 1:	MultiSkins[0] = Texture'JCDentonTex4'; break;
		case 2:	MultiSkins[0] = Texture'JCDentonTex5'; break;
		case 3:	MultiSkins[0] = Texture'JCDentonTex6'; break;
		case 4:	MultiSkins[0] = Texture'JCDentonTex7'; break;
	}
}

// ----------------------------------------------------------------------
// ----------------------------------------------------------------------

defaultproperties
{
     CarcassType=Class'DeusEx.JCDentonMaleCarcass'
     JumpSound=Sound'DeusExSounds.Player.MaleJump'
     HitSound1=Sound'DeusExSounds.Player.MalePainSmall'
     HitSound2=Sound'DeusExSounds.Player.MalePainMedium'
     Land=Sound'DeusExSounds.Player.MaleLand'
     Die=Sound'DeusExSounds.Player.MaleDeath'
     Mesh=LodMesh'DeusExCharacters.GM_Trench'
     MultiSkins(0)=Texture'DeusExCharacters.Skins.JCDentonTex0'
     MultiSkins(1)=Texture'DeusExCharacters.Skins.JCDentonTex2'
     MultiSkins(2)=Texture'DeusExCharacters.Skins.JCDentonTex3'
     MultiSkins(3)=Texture'DeusExCharacters.Skins.JCDentonTex0'
     MultiSkins(4)=Texture'DeusExCharacters.Skins.JCDentonTex1'
     MultiSkins(5)=Texture'DeusExCharacters.Skins.JCDentonTex2'
     MultiSkins(6)=Texture'DeusExCharacters.Skins.FramesTex4'
     MultiSkins(7)=Texture'DeusExCharacters.Skins.LensesTex5'
}
